Wednesday, October 28, 2009

Ghost in the Shell Premium Theme

As of this morning you can now get the Ghost in the Shell Premium Theme for your Xbox 360 Dashboard. And since you can't look at it before you buy it, we want to give you a little taste of what it looks like.

Keep in mind, the images here aren't finished screenshots. What you see here are our production screenshots that have placeholder boxes instead of real content. But this will give you an idea of what it looks like before you go out there and spend 240 big ones (Microsoft Points) on it.

-You can find the GITS Premium Theme under "Anime Presented by Xbox360" under the "Themes and Gamer Pictures" section on your dashboard

-Priced at 240 MS Points

-This is not actually a NinjaBee product. It belongs to Starz Media. They hired us (our Wahoo Studios division that does contract work for other publishers) to make it for them.
Main Dashboard

Friends Channel

Games Channel

Media Channel

System Page

Tuesday, October 20, 2009

NinjaBee Releases Kaloki War, Completes Conversion of Full Xbox 360 Game to iPhone

Kaloki War Released for iPhone and iPod touch
OREM, Utah – Oct. 19, 2009 – Utah-based video game developer NinjaBee is proud to announce the release of Kaloki War, the third and final chapter of the Kaloki series for iPhone™ and iPod® touch. The release completes NinjaBee’s first conversion of a full Xbox 360 game to the iPhone. The game is available on the iTunes App Store ( for US $1.99.

“This isn’t the first Xbox game to be adapted to the iPhone,” said NinjaBee’s art director and co-owner Brent Fox. “But what makes these games special are that they’re not a ‘dumbed down’ version of the original. You get the full content from the Xbox 360 version and you can take it with you wherever you go.”

Kaloki War contains the complete combat scenario from Outpost Kaloki X, one of the original launch titles for the Xbox 360’s downloadable service, Xbox LIVE® Arcade. Aside from adding the new combat/defense element to the space station tycoon-game series, Kaloki War adds additional content including ten new levels and four bonus scenarios. From start to finish NinjaBee’s three iPhone games contain around 25 hours of cumulative gameplay. Each game is also equipped with an auto-save feature that makes picking it up and playing easy for short, on-the-go-type situations or for longer periods of time.

“The games utilize the iPhone’s touch functionality extremely well,” said Kevin Heap, the lead programmer for the Kaloki games. “It makes them really fun to play. It feels like the game was originally designed for the iPhone.”

Kaloki War is the perfect challenge for aspiring space station tycoons. Players must strategize to build up profitable and efficient space stations while trying to defend them from hostile marauders. The game offers new buildable expansions previously unavailable in the other two Kaloki games that will help them strengthen their stations' defenses to survive in an intense race against time. Players who fail to build up their station in time face total destruction from an onslaught of relentless attackers.

The three iPhone games make up the three storylines from the Xbox version of the game. The newly released Kaloki War contains the game’s war story, adding combat and a heightened level of intensity. Kaloki Adventure, the largest of the three games, contains the adventure plot where players must hone their space station management skills and work their way through the story’s 16 comedic levels. In Kaloki Love iPhone users can play the game’s love story, where they seek to balance building up their space station and a quest to find true love.

Kaloki Adventure, and Kaloki Love are also available on the iTunes App Store for US $1.99, and $0.99 respectively.
For more information about Kaloki War please visit

Friday, October 16, 2009

A Kingdom for Keflings gets title update

Keflings get stronger, kingdom gets safer

Have you ever played A Kingdom for Keflings on Xbox Live and some griefer comes into your game and starts smashing up all the buildings your kingdom? Don’t you just HATE that? So do we. So we fixed it.

In case you didn’t notice the last time you played A Kingdom for Keflings, NinjaBee has updated the game. Many of the update’s new features will likely go unnoticed but two new features should make most gamers smile.

First, random players can no longer come into multiplayer games played on Xbox Live and break your buildings. Only gamers who you have accepted as friends on Live will have the ability to break buildings in games you host.

Second, all of your Keflings just got a big helping of electronic spinach. (Well, not a BIG helping.) From now on transporter Keflings can now carry three resources instead of just one. Hooray!

Other fixes include various performance issues and other minor bugs. Plus, the new update enables the game to support new, future DLC….