Congrats to our lead developer, Kevin Heap, who was spotlighted on AppCraver.com for his work on Kaloki Adventure. Here's a snippet of the question-and-answer segment, but you can read the whole thing here.
When did you start developing apps for the iPhone? Did you have previous experience as a developer?
We started working on the iPhone in October 2008. Wahoo Studios has been around since 2001 and in 2004 we created the NinjaBee brand to showcase our independent, self-published games. We released Outpost Kaloki X in November 2005 with the launch of the Xbox 360 on Xbox LIVE Arcade. So we’ve got lots of experience making video games, but this is our first for the iPhone.
What / how many apps have you made so far?
We have 2 apps out right now - Kaloki Adventure and Kaloki Free. We’ve also got two more apps on the way; Kaloki Love and Kaloki War.
What type of apps/games/software inspires you? Where do you get your ideas?
I’m inspired by games that make you think - which usually means simulation/strategy games - but I’m a sucker for a compelling story with just about any genre of games. There have been so many games that have inspired me since I was a kid, but the game that really inspired me to want to *make* video games was the original King’s Quest game.