Showing posts with label Nutjitsu. Show all posts
Showing posts with label Nutjitsu. Show all posts

Friday, May 02, 2014

A Day in the Life: Video Game Producer

Introduction


I’m Ben Bascom (@ben_bascom) and I’m a producer at NinjaBee.  I’m currently working on Nutjitsu which releases soon on Xbox One.  My previous capacities include programming and design.  I've been a producer for several years now and I’m frequently asked what that means.  What is it that I do all day?  Well, it’s hard to do it justice in a few words.  I really feel like I should walk people through my entire workday so they can get a clear picture of what it means to be a producer.  That is what prompted me to document one of my days and share it.  I will preface this by highlighting that every day is different.  This should, however, provide some useful insight to all the aspiring producers out there.


8:50am


My alarm goes off and I hit the snooze.  No such luck.  My daughter spies movement from where she’s been sitting at the foot of the bed and tackles me. I slowly disengage from my 3 year old assailant and make my way to the shower.

I spend a little longer in the shower this morning because I’m tired – I stayed up later than usual playing games last night.

With the shower out of the way, I look at my phone to check my emails.  I’ll probably only reply to urgent emails right now but I want to get an idea of what I’ll be facing once I get to the office.

No urgent emails this morning.  So, I grab a glass of OJ and quickly finish getting ready.


9:40am


I hop in the car and start making my way to the office.  I like taking the time during my commute to think over game ideas.  Today, I’m running through the details of an Xbox One concept that hasn't been fully fleshed out yet.  I know the core experience is incredibly unique but it isn't enough by itself.  There needs to be more peripheral gameplay, more rewards.  Should I toss this idea or should I incorporate it into something else?  

We’ll see.


10:00am


I arrive at work and jump straight to my emails.  Nutjitsu has recently been sent off to certification on the Xbox One and Microsoft has some questions for me.  We’re working with the ID@Xbox guys.  They’re really helpful but this is all new still and, since we’re one of the first to go to cert with this program, there are going to be plenty of unforeseen hurdles. 

I shoot off some more emails to external partners and I hike downstairs to grab some soda.  One of the many cool things about working here is the free soda. 


No Diet Mt. Dew in the fridge and I forgo my standard backup Diet Dr. Pepper and Vanilla Coke Zero cocktail in favor of the Lime Diet Coke that catches my eye.  As I grab my soda, I tell myself that I should drink less of it – but it tastes so good!


10:30am


I walk around the studio to talk with my various teams to see how things are going.  We have an internal chat service that works great for facilitating communication between individuals and groups but I’m a strong believer that face-to-face communication still supersedes that.

I also look for opportunities to praise employees in-person for their work.  I work with some great people so it’s not hard to find things to compliment.


11:30am


It’s team meeting time.  We have a daily stand-up meeting – stand-up because it does a good job at discouraging people from relaxing and shooting the breeze.  This is where I have the opportunity to get a snapshot of where everyone is at that exact moment and to formulate plans of action with all the team members present.  It’s also a good time to share feedback, announcements and remind people of pending deadlines.

The team meeting is for a prototype that we are working on.  It’s nearing the end of the prototype phase and things are really starting to look cool.  I want to share details but, unfortunately, it’s still a secret at this time!


11:45am


We do yearly reviews with all of our employees.  Steve and I are reviewing Paul now.  He’s one of the last employees I have on my list.

I enjoy doing these reviews.  It’s not always easy to have a personal conversation with someone since most employees share an office space with at least one other here.  This is an opportunity to really dig down and see if there’s any way to improve on the workplace experience. 


12:45pm


It’s nearly lunch time so I make sure I round up any loose ends from the work day so far.  I answer the lingering questions that employees have posed me in our chat program and I run through the emails I have received since I've been away from my desk.


1:00pm


It’s time for lunch.  As a management team, we go to lunch together each day to sync on issues around the studio. 

Today, the hot topic is ID@Xbox.  It’s very prominent in our minds because Nutjitsu is in certification.  We talk about the pros and cons and what ID@Xbox could mean for the future.  Naturally, we compare it to our experiences with Xbox LIVE Arcade on the Xbox 360.  Both programs have their good points.  Other indies who are running through the program right now have been contacting us and we've been sharing our experiences in the hopes that they can make smoother progress through the certification process.


2:00pm


It’s time for what I call my daily walk-around.  I have this scheduled on my calendar and try to plan meetings around it wherever I can.  At this time, I try to make sure I get face time with each employee currently under my supervision.  If that’s not possible, due to time constraints, I will at least talk to key people. 

As I walk, or rather, shamble (my foot is currently in a brace) around the office, I have to avoid people doing reps of the stairs.  We have a five-week wellness competition going on at the office right now and one way to tally up points in it is to climb stairs.  I think we’re going to need to replace the carpet on the stairs once this thing is over!

While I’m walking around, I remedy my soda discrepancy from earlier this morning and, while there’s still no diet Dew, I pick up the next best – my Diet Vanilla Coketorpepper Zero cocktail.  I’m so creative, aren't I?


The walk-around time is also a great way to stay in touch and get a feel for what is going on in the studio.  As I move around the office, I walk past a table with all sorts of props lying on it.  Would it be weird to do my walk-around wearing a fake mustache and beard?


2:45pm


Our Nutjitsu submission is missing a file.  I shamble down to the QA department and get the gears moving to remedy the issue.  Jason is on it.

While I wait for that, someone from another studio asked me if we had addressed a similar issue to one their game is having.  I go talk to Paul and Peter to see what they say and shoot a reply back to the inquirer.

I also have a few other emails to send out to external partners.


3:30pm


I have the missing file to deliver but now it needs to be packaged and uploaded.  I need to zip up this file with the rest of the very large package that needs to be re-uploaded. 

While the package uploads, I take the time to review the prototype one of my teams has been working on.  I play it for a while and make some notes on problem areas.  Sometimes, I will have the QA staff enter bugs from my hastily scribbled notes.  This saves me time and, generally, produces better, more useful bug reports. However, since this is a prototype, the QA team hasn’t been involved.  It makes more sense for me to personally enter the issues in our bug tracker.

Lane sent an email letting everyone know a masseuse is coming in next week and there’s a sign-up sheet downstairs for free massages.  This comes around every few weeks.  I’m not normally one for massages but I may have to wander over to the sheet and put my name down – and grab some more soda while I’m at it…


4:30pm


I have some intern programmers on my team who are coming to the end of their internship.  I spend a while preparing feedback to send to their school.  They've been great to work with. This round of feedback isn't too burdensome to write out!

While I write this feedback, I backup the Nutjitsu build from earlier to our network drive.  It’s good to have it there rather than on my computer because the network drive has automatic backups in case of a hardware failure.


5:30pm


I begin rounding up my work for the day.  What this means is reviewing notes from meetings, mentally reviewing conversations I've had and scouring through emails to make sure I've addressed everything that needs to be addressed.  I know from past experience that this phase of the work day will take anywhere from 30-45 minutes on average but, on occasion, it can take much longer.

After the roundup work is done, I review what needs to be done during the next workday.  It looks like I have a day full of meetings lined up but I know I need to finish the remaining employee reviews that are assigned to me.  So, to make sure I have time, I set aside a portion of the day to do a review.

I also need to distribute a build of my team’s prototype to some employees outside of the prototype team in order to gather feedback.  Before I can put a build in their hands, there are some things that need to be fixed.  I scribble down a note on a post-it and stick it on my monitor.  I want to make sure that’s the first thing I see when I come in.


6:00pm


I get in the car and once again put time into thinking about game design.  I am still struggling with the same concept as I was during the morning drive.  I will grind out ideas for this concept over many days and document what I came up with.  I then leave the concept in “storage” for a while and will come back to it after a few days or weeks with a different perspective – maybe to develop it more or maybe to throw it out.


6:20pm onward


I spend the rest of the evening with my wife and daughter.  I receive emails intermittently throughout the evening.  Most I don’t need to respond to until I’m back at work.  However, I keep my eye on them in case there’s an email that needs a faster response.  There was a time where I would have responded to every email but, over time, I have developed a better understanding for what needs to be addressed immediately versus what can wait.  While it’s not always a perfect balance, it certainly works out better for my family now than it has in the past.


After my wife and daughter have gone to bed, I play video games to round out the night.  I’m a night owl, like many gamers.  I play for a few hours and then go to sleep – normally getting 6-7 hours of rest before waking for the next day.

Friday, March 14, 2014

Nutjitsu sneaks onto Xbox One


A ninja squirrel is on a larcenous mission to reclaim magical acorns from evil samurai foxes in NinjaBee’s newest game, Nutjitsu, which releases this spring on Xbox One, the all-in-one games and entertainment system from Microsoft. The top-down, arcade-style acorn-snatcher will be one of the first independent games released as part of the ID@Xbox program for Xbox One.

 

Become the squirrel. The kitsune have taken the sacred relics of your clan. Vengeance will be yours! Sneak through beautifully hand-painted levels as you retrieve the stolen artifacts from the villainous samurai. Steal back precious acorns as you dodge an ever-increasing number of vigilant foxes. Snatch victory with your tiny paw!


• Complete ninja missions or grab as many mystical treasures as you can in endless mode before disappearing into the night.
• Fill your ninja arsenal with smoke bombs, speed potions, freeze bombs, shadow clones and flame shields to confuse and defeat your foes.
• Outwit dangerous enemies who can dash across the map at blinding speed or slow your pace to a crawl.
• Sneak through 15 unique environments on your quest to restore honor to your clan.
• Increase your rank to achieve greater honor and unlock new content.


“Being among the first indie games on Xbox One is a fantastic opportunity to be part of something revolutionary,” said Brent Fox, art director at NinjaBee. “We’re helping to pioneer a new program, watching it evolve and develop. We were in on the ground floor of Xbox Live Arcade, and we’re honored to be among the first ID@Xbox releases as well.”

NinjaBee was among the first announced ID@Xbox developers, and has a long history with Xbox; stretching back to the 2004 release of Outpost Kaloki X. NinjaBee’s acclaimed kingdom-builder, A World of Keflings, was featured as part of the Games with Gold promotion for Xbox 360 last November.


“We hope that this is only the first of many games NinjaBee releases for Xbox One,” Fox said. “We plan to push the boundaries of what Xbox One can do.”

Monday, October 21, 2013

Nutjitsu Update Available: New Levels, New Ranks, More Added


Another two weeks have come and gone, and we have more Nutjitsu content for you. We added three new handcrafted levels to the game, which you can unlock by attaining additional ranks in your ninja mastery. Teikoku no Yousai, Ushinatta Marsh, and Yugure Cemetery offer new experiences, new paths, and new visuals for the discerning burgling squirrel. Each level is tied to a new rank. Seven new ranks have been added overall, giving players new options as they continue to play and master the art of Nutjitsu.


Additionally, the new update fundamentally alters the way that players experience the game and acquire power-ups. Gone are the days when smoke bombs spawned on the game map. We saw that play quickly became an effort to dash from one smoke bomb to the next in order to stay ahead of the guards. That didn't seem very sneaky at all! As of this update, power-ups must be acquired with the new acoin currency. Acoins are acquired through play as the squirrel collects nuts. Those hard-earned coins can be spent on smoke bombs that may be used manually during play. Up to three bombs may be used in a single session. You can buy as many as you like, but you can only carry three with you (those outfits only have so many pockets).


The change to limited smoke bombs helps to emphasize the stealth and planning aspects of Nutjitsu, as well as encouraging more "bite sized" play sessions more suitable to those spare moments in line or on the bus. If you are anything like us, you will probably still sink hours at a time into collecting ruby acorns. But we want to accommodate players with less time on their hands. If you haven't tried it already, head over to the game's page and download Nutjitsu for free! Those acorns won't liberate themselves!

Friday, October 11, 2013

Nutjitsu Update is Live! More Levels, More Features!


The first major content update for Nutjitsu is out! Everyone should rush to the Windows Store and check it out. This update is just the first of many designed to make Nutjitsu the most addictive and awesome game on Windows 8. This update brings five new levels and a rank system to give you more content. Tiptoe through mountaintop shrines and pine forests to continue your never-ending quest for more acorns. Rank up to become the ultimate ninja.


There will definitely be more features, more levels, and more news on the way. Stop by this blog to get the latest information on Nutjitsu's development. We will keep you up to date on our continuing plan to improve your favorite feudal squirrel stealth game. There is plenty more to come.


Tuesday, September 24, 2013

The Buzz: Salt Lake Comic Con

Welcome to The Buzz! We do a lot of really neat things here at NinjaBee. Sadly, most of you never get to see most of the cool things that happen around the studio. The Buzz is your chance to get a peek under the hood and see how our games are made and get a look at the awesome people who make them.


For our inaugural blog, we want to share our trip to Salt Lake Comic Con! We will catch up on all the fun things we did this summer over the next few weeks, but let's start with our latest excursion. It was awesome! Not only is Salt Lake Comic Con the biggest convention to ever take place in Utah, not only was it the biggest first-year comic con ever, but it is already the fourth largest comic con in the U.S., with thousands turned away from the packed-capacity hall. NinjaBee was right there with Weta, Stan Lee, William Shatner, and more than a couple of Deadpools and Ghostbusters.


Nutjistu was on display over the weekend. Other than PAX East, this was the first time that the public had been able to get hands on our new mobile title. Con-goers crowded around the tablets to steal a mountain of acorns over the weekend. Hundreds of people got to experience Nutjitsu first hand before it launched on Windows 8. Feedback is very important to NinjaBee. We want to make the best games possible, and hearing from our fans is one of the best ways to improve. Everyone was very excited to play and we all had a lot of fun. We even had some notable characters stop by the booth too, including these guys!


They were so cool we even gave them all a Kefling to remember us by!


The Salt Palace was filled beyond capacity with so many passionate people. Fans of all stripes and genres crowded into the aisles (very literally) to catch a glimpse of all the great booths and panels, snap pictures of fantastic cosplayers, and buy all the shiny merchandise on display. No matter where we turned there was something new and exciting to see. Weta's massive booth was a particular favorite, with plenty of expensive swag we all wish we could afford and a few life-size statues of the denizens of Middle-earth.


We had an opportunity to hang out with cool locals from the Salt Lake area, see some awesome celebrities, and get people excited about Nutjitsu. We're hoping to come back next year after SLCC's massive inaugural showing. In the meantime, watch The Buzz for more awesome NinjaBee news and grab some sacred acorns in Nutjitsu, available free in the Windows Store.

Wednesday, September 18, 2013

Nutjitsu Levels, What Do You Think?


Nutjitsu has been out for more than a week now. Hopefully you have all had a chance to download it on Windows 8 and give each of the maps a spin. Not all levels are created equal, and we want to know what you think about them. Everyone here at NinjaBee has a favorite level and a map they think is harder than the others. The problem is, we can't quite reach a consensus! Your input will help settle the issue here in the studio.

What do you think? Which level is the hardest?





Tuesday, September 10, 2013

Enter the Squirrel!



Nutjitsu is out!

We have been awfully quiet about Nutjitsu since we revealed it at PAX East this year, but the wait is over. Nutjitsu is now available for free on Windows 8 through the Windows Store. Download it now and experience NinjaBee's mobile, touch-driven, acorn stealing squirrel-'em-up today!

This isn't the last you will hear of Nutjitsu either. The ninja squirrel will be sneaking onto iOS and Android in the near future, and more content is already in the works for all your nut-napping needs. But for now, steal acorns and share your high scores. Are you the ninja supreme?